You will notice that each “era” that you are in brings its own set of unique challenges. The changes are really cool and it is something many other games have done since, but I would argue this one has done it first in this kind of scale.Īs you move through the game, no matter the campaign you are doing. You are going to be starting out during the prehistoric era, you then want to evolve all the way up to the future. The scope of Empire Earth is what blew so many people away back in 2001 when the game was first released. Half A Billion Years Will Give You A Crick In The Neck A ton of work went into making much of the campaigns as historically accurate as possible. You have an English campaign, a German, Greek, and Russian and each one has its own stories, challenges, and so on so, they do feel unique.
These campaigns are based on certain countries. Once you get through this you then have four other campaigns to complete. It teaches you how to play, but the narrative makes learning about the resources, units, and what you need to do so much more fun. This is a fantastic idea and one I am surprised not more games have done. Instead of just having a standard tutorial mode, you get a tutorial mode that is disguised as a campaign. Rather than just giving you one campaign to play, Empire Earth gives you a phenomenal five. As far as game content goes this is a game that is stacked.